
Weapon durability in shot until broken: 1245 Weapon durability in shot until broken: 1120 Weapon durability in shot until broken: 995 attack, with automatic weapons, only checks for critical hit once, applying damage bonus for all bullets in such attack if critical hit is done. This is done to compensate for the sheer number of bullets being fired. is divided by the G.E.C.K.’s Fire Rate stat, hence the very small multiplier for automatic weapons. For automatic weapons (assault rifles, SMGs, miniguns, etc.) the Crit % Mult stat in the G.E.C.K. For example, if your character has a critical hit chance of 5%, and the weapon you’re using has a CRIT % MULT of x2, then each shot has a 5% x 2 =10% chance to critically hit. each 5mm round bullet fired from your minigun). This modifier applies to each individual attack you make (e.g. Anything above 0 means the shots may deviate from the center by that many degrees regardless of stance, skill, or condition.Ĭritical chance multiplier: The multiplier applied to your character’s critical hit chance. 0 means the weapon can potentially fire perfectly straight, if stance, weapon skill, and weapon condition are optimal. It refers to the accuracy of a ranged weapon. Weapon Spread – Spread: This is the Min Spread stat from the G.E.C.K.

Rate of fire – Rate of fire: The maximum cyclic number of shots/attacks per second, without considering reloading. Weapons that require a reload every shot have damage per second shown including reload times, all others show sustained rates without reloads.

Damage per second: The maximum cyclic damage dealt in one second, expressed as rate of fire times damage.
